Friday, February 21, 2020

Medieval Village in VR

This week I managed to populate the village with a few characters that (at least for now) randomly pick a destination and an action to perform (idle, walk or run) for a couple seconds. Then choose another one. In the future I'm planning to start working on creating autonomous agents for these characters, meaning they will be endowed with specific knowledge and the ability to make their own decisions in response to environment's input like, for instance, changes in weather conditions (day/night, rain, cold, etc.), physiological conditions (hunger, thirst, tiredness), and more.
Stay tuned for more on this project and don't forget to check the video below.

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