Tuesday, October 15, 2019

THE CAAV - day #1

Hello all,

Today was day 1 of The CAAV - The Campus Alliance for Advanced Visualization) (https://rt.iu.edu/thecaav19/index.html) in Bloomington, IN.

In summary, I attended a series of presentations of several subjects involving virtual (and augmented) reality, applications, a discussion panel about hardware & software for VR/AR. Also, several demonstrations of applications of VR/AR developed by researchers and students from different universities.

Here some consideration I drew after pondering about what I heard, saw and discussed today:

  • Regarding modeling solutions the following technologies have been mentioned:
    • Autodesk Revit
    • Blender
    • Autodesk Maya
    • Autodesk 3DS Max
    • Conduit
  • Regarding game engines:
    • Unity (almost the totality of the projects mentioned it)
    • CryEngine
  • Regarding augmented reality solutions:
    • AR toolkit (the majority)
    • Vuforia (mentioned several times)
  • Other considerations:
    • Many universities mentioned that the fact they don't have a specific VR/Games program significantly impairs them on researching the field
    • General opinion regarding Unreal Engine vs Unity: UE is specific to games, Unity is general-purpose. Also, Unity is much less demanding in terms of computation demands = in conclusion: choose Unity

Below some pictures of the event and the demonstrations

No comments:

Post a Comment