Hello all,
Today was day 1 of The CAAV - The Campus Alliance for Advanced Visualization) (https://rt.iu.edu/thecaav19/index.html) in Bloomington, IN.
In summary, I attended a series of presentations of several subjects involving virtual (and augmented) reality, applications, a discussion panel about hardware & software for VR/AR. Also, several demonstrations of applications of VR/AR developed by researchers and students from different universities.
Here some consideration I drew after pondering about what I heard, saw and discussed today:
- Regarding modeling solutions the following technologies have been mentioned:
- Autodesk Revit
- Blender
- Autodesk Maya
- Autodesk 3DS Max
- Conduit
- Regarding game engines:
- Unity (almost the totality of the projects mentioned it)
- CryEngine
- Regarding augmented reality solutions:
- AR toolkit (the majority)
- Vuforia (mentioned several times)
- Other considerations:
- Many universities mentioned that the fact they don't have a specific VR/Games program significantly impairs them on researching the field
- General opinion regarding Unreal Engine vs Unity: UE is specific to games, Unity is general-purpose. Also, Unity is much less demanding in terms of computation demands = in conclusion: choose Unity
Below some pictures of the event and the demonstrations
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