Wednesday, October 16, 2019

THE CAAV - Day #2

Second day of the event started with us being reminded that serious games should first and foremost be playful (usually developers are always too concerned with the pedagogical aspects that they forget the ludic facet of such applications).

Then we learned about initiatives that are using VR as a means to attract people back to traditional libraries. The one presentation I liked the most discussed brain-computer interfaces (BCI) and the upcoming event of BCI Game Jam.

Then, a panel of specialists discussed trans-disciplinary collaborations followed by a presentation that discussed the creation of collaborative virtual environments where multiple users can interact in the same environment each one wearing its own VR gear.

During every break we get to try first-person on several applications developed by students and researchers presenting at the CAAV

We learned about the experience of our host the Indiana University regarding their virtual reality laboratory called Advanced Visualization Lab (AVL)

Another interesting presentation was on "Virtual Archeology" that explained that one characteristic of that field is that it is destructive, meaning that a dig can only be explored once before all be gone forever. By using VR its possible for a professor to explore the same scenario multiple times, for a fraction of the cost that bringing students to a remote location cost.

The day ended with a presentation of the sponsor where it was discussed the new technologies available for visualizing VR content, followed by the social event of the conference: bowling & billiards

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